The resource system is simple and somewhat inelegant, but the units are well balanced and often just pretty bloody awesome. There is enough depth here for core gamers to enjoy. The voice-acting is also superb, though it's hampered by a mediocre script. The universe the game takes place in can be very intriguing though, and the story is functional but nonetheless enjoyable. (i-7 860 & GTX 570 and the standard settings). I don't think the devs themselves are really to blame on this, and it never gets to be a proper slide-show, but it's not what I expected with my gaming pc. Which the visual effects are excellent, framerate drops were very frequent, even when keeping the 30fps refresh cap. Talking about jarring, the Unity 3D engine seem to have a lot of trouble with this game. It seems like a simple thing, and perhaps a more adept gamer than I won't have this problem, but it was very jarring to me. I also lost many a ship for the opposite reason. Despite faction colouring, I kept trying to control allied or enemy ships, thinking they were mine. I had a lot of trouble navigating the camera, which works in unpredictable ways. Alas, between the beautiful designs and nebula's, it's hard to see what's going on. The tracks don't really do much by themselves, but sometimes do invoke feelings of say, the new Battlestar Galactica series, which is awesome. The environments are amazingly well crafted, and the ship designs are in a fine balance of lending off known tropes along with genuine creativity. Visually, the game is absolutely stunning. It's just that it doesn't really play well. There are some excellent ideas here, and the genre itself is woefully neglected, so this entry has a lot going for it in that sense. After following the game for a while, finally playing it is resoundingly disappointing. The environments are amazingly well crafted, This game puzzles me to great lengths. Pros: +nice graphics +nice sound +difficult campaign +small but interesting map design Cons: -no skirmish mode -not very innovative/deep mechanics -pathfinding is a bit edgy … Expand Well there is a menu button which is called "Skirmish" but behind that are just 3 maps with missions attached to it, like a horde mode for example. The biggest disappointment for me was the lack of a skirmish mode. The Campaign is a two edged sword, very difficult with seemingly impossible situations but also very rewarding if you manage to work your way through. The biggest Don't get your hopes up, it is not a new Homeworld! What you will get is a space themed RTS with unit building, light resource management (think CoH) and the ability to upgrade your mothership only between missions. Sequel to Myth: The Fallen Lords.Don't get your hopes up, it is not a new Homeworld! What you will get is a space themed RTS with unit building, light resource management (think CoH) and the ability to upgrade your mothership only between missions. Knights and Merchants: The Shattered Kingdom Soft Systems, Sound Source InteractiveĮxpansion to Dark Reign: The Future of War.Įarth 2140: Mission Pack 2 - Final Conflict RTS, separable troops move via way points.Įxpansion to Warcraft II: Tides of DarknessĬommand & Conquer: Red Alert - CounterstrikeĮxpansion to Command & Conquer: Red AlertĬommand & Conquer: Red Alert - The Aftermath Information regarding date of release, developer, platform, setting and notability is provided when available. This is an index of real-time strategy video games, sorted chronologically. JSTOR ( June 2022) ( Learn how and when to remove this template message).Unsourced material may be challenged and removed.įind sources: "List of real-time strategy video games" – news Please help improve this article by adding citations to reliable sources. This article needs additional citations for verification.
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